Ernest Adams, Joris Dormans
This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Paperback | 9780321820273 | 2012 | 368 | |
English | eBook | | N/A | 2012 | 368 |
Japanese | Paperback | 9784797371727 | 2013 | 400 | |
Chinese | Paperback | 9787115340498 | 2014 | 320 |
OTHER NAMES
Game Mechanics: Advanced Game Design
ゲームメカニクス: おもしろくするためのゲームデザイン
游戲機制:高級游戲設計技術
TAGS
Authors: #ErnestAdams #JorisDormans
Publishers: #NewRiders (New Riders) #PeoplePostPress (People Post Press) #Softbank (Softbank Creative)
Format: #eBook #Paperback
Accessibility: #EnhancedTypesetting #ScreenReader #TextToSpeech
Genres: #GameDesign
Companies:
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Public Figures:
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Games:
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Misc:
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