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GAME OVER? THE EFFECTS OF COVID-19 ON THE VIDEO GAME SECTOR

Guillermo Paredes Otero



 

Did you know that a video game predicted the Covid-19 pandemic eight years before it took place? What was the E3 Los Angeles venue used for after the event was cancelled? Could a game help find the vaccine for this new coronavirus? To what extent was the launch of Animal Crossing: New Horizons a success during confinement?


These questions and many others are answered in this pioneering journalistic investigation on the impact that Covid-19 has had on the most lucrative audiovisual entertainment industry in Spain and the world throughout the first wave of infections. For this, Game Over? The effects of Covid-19 in the video game sector focuses on large companies -Nintendo, Sony, Microsoft, among others- as well as independent development studios, video games themselves, interactive leisure events and eSports. Aspects of gamer culture that have not remained indifferent to a virus that has changed our way of life and whose game against it has not yet ended.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

Spanish

Paperback


9798583412532

2020

241

OTHER NAMES

  • Game Over? Los efectos del Covid-19 en el sector de los videojuegos

 

TAGS


Publishers: #SelfPublished

Languages: #Spanish

Format: #Paperback

Accessibility: N/A

Year: #Year2020


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

#Covid19 (Covid-19)

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