Guillermo Paredes Otero
Did you know that a video game predicted the Covid-19 pandemic eight years before it took place? What was the E3 Los Angeles venue used for after the event was cancelled? Could a game help find the vaccine for this new coronavirus? To what extent was the launch of Animal Crossing: New Horizons a success during confinement?
These questions and many others are answered in this pioneering journalistic investigation on the impact that Covid-19 has had on the most lucrative audiovisual entertainment industry in Spain and the world throughout the first wave of infections. For this, Game Over? The effects of Covid-19 in the video game sector focuses on large companies -Nintendo, Sony, Microsoft, among others- as well as independent development studios, video games themselves, interactive leisure events and eSports. Aspects of gamer culture that have not remained indifferent to a virus that has changed our way of life and whose game against it has not yet ended.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
Spanish | Paperback | 9798583412532 | 2020 | 241 |
OTHER NAMES
Game Over? Los efectos del Covid-19 en el sector de los videojuegos
TAGS
Authors: #GuillermoParedesOtero
Publishers: #SelfPublished
Languages: #Spanish
Format: #Paperback
Accessibility: N/A
Year: #Year2020
Genres: #GameStudies #GlobalPerspective #Industry
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Games:
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Misc:
#Covid19 (Covid-19)
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