Aaron Nicholls, Adam Lake, Alex Vlachos, Andrew Kirmse, Ben Board, Brian Hawkins, Bryon Hapgood, Carl Marshall, Carlo Vogelsang, Charles Farris, Chris Oat, Christopher Christensen, Claudio T. Silva, Daniel Higgins, Dante Treglia, David Fox, Drew Card, Eddie Edwards, Eric Lengyel, Eric Robert, Frank Luchs, François Dominic Laramée, Garin Hiebert, Gabriel Rohweder, Graham Rhodes, Greg Hjelstrom, Greg James, Greg Seegert, Jack Moffitt, James McNeill, Jan Kautz, Jan Svarovsky, Jason Beardsley, Jason Shankel, Jason Weber, Jeff Lander, Jim Greer and Zachary Booth Simpson, John Byrd, John Isidoro, John Olsen, John Rabin, John Ratcliff, Justin Randall, Kenneth L. Hurley, Kenny Mitchell, Kim Pallister, Mark Zarb-Adami, Martin Brownlow, Michael Harvey, Miguel Gomez, Mike Ducker, Naty Hoffman, Paul Kelly, Paul Tozour, Pete Isensee, Phil Burk, Robin Green, Scott Patterson, Seren Hannibal, Simon Carter, Stephen White, Steve Rabin, Steven Woodcock, Thomas Demachy, Thomas Engel, Thomas Young, Thor Alexander, Tom Forsyth, Wagner T Correa, William Leeson, William van der Sterren, Yossarian King
The journey continues with this ALL NEW volume in the Game Programming Gems series! As with the first two volumes, a dynamic group of some of the best game programmers in the industry have generously joined together to share their insights and techniques. Their ready-to-use ideas, tips, and solutions, will help save hours of programming time, prevent redundancy, and leave you with more time to add cutting-edge features to your own games.
Covering all the key areas of game development, this invaluable resource delves deep into the problems often encountered by programmers, and provides practical, valid solutions. Each section is edited by an expert in the field to ensure that the ideas are original, accurate, and useful for a variety of game development projects. In addition to covering Mathematics, Graphics, General Programming, Audio, and Artificial Intelligence, Game Programming Gems 3 also includes an all new section on Network and Multiplayer games.
This is a must-have reference, and series, for every game developer. If you are just getting started, this book offers a true cross-section of the challenges you'll face, and provides a variety of additional references to help you find all the resources you need to advance your skills and knowledge. If you're an expert already, youíll find new ideas and techniques to help save plenty of valuable programming time.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Hardcover | 9781584502333 | 2002 | 663 |
TAGS
Authors: #AaronNicholls #AdamLake #AlexVlachos #AndrewKirmse #BenBoard #BrianHawkins #BryonHapgood #CarlMarshall #CarloVogelsang #CharlesFarris #ChrisOat #ChristopherChristensen #ClaudioTSilva #DanielHiggins #DanteTreglia #DavidFox #DrewCard #EddieEdwards #EricLengyel #EricRobert #FrankLuchs #FrançoisDominicLaramée #GarinHiebert #GabrielRohweder #GrahamRhodes #GregHjelstrom #GregJames #GregSeegert #JackMoffitt #JamesMcNeill #JanKautz #JanSvarovsky #JasonBeardsley #JasonShankel #JasonWeber #JeffLander #JimGreerandZacharyBoothSimpson #JohnByrd #JohnIsidoro #JohnOlsen #JohnRabin #JohnRatcliff #JustinRandall #KennethLHurley #KennyMitchell #KimPallister #MarkZarbAdami #MartinBrownlow #MichaelHarvey #MiguelGomez #MikeDucker #NatyHoffman #PaulKelly #PaulTozour #PeteIsensee #PhilBurk #RobinGreen #ScottPatterson #SerenHannibal #SimonCarter #StephenWhite #SteveRabin #StevenWoodcock #ThomasDemachy #ThomasEngel #ThomasYoung #ThorAlexander #TomForsyth #WagnerTCorrea #WilliamLeeson #WilliamvanderSterren #YossarianKing
Publishers: #CengageLearning (Cengage Learning) #CharlesRiverMedia (Charles River Media)
Languages: #English
Format: #Hardcover
Accessibility: N/A
Year: #Year2002
Genres: #Bundle #Coding #GameDesign
Companies:
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Games:
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Misc:
#COURSETechnology (COURSE Technology)
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