Christopher Hanson
Preserving, pausing, slowing, rewinding, replaying, reactivating, reanimating Has the ability to manipulate video game timelines altered our cultural conceptions of time?
Video game scholar Christopher Hanson argues that the mechanics of time in digital games have presented a new model for understanding time in contemporary culture, a concept he calls "game time. Multivalent in nature, game time is characterized by apparent malleability, navigability, and possibility while simultaneously being highly restrictive and requiring replay and repetition. When compared to analog tabletop games, sports, film, television, and other forms of media, Hanson demonstrates that the temporal structures of digital games provide unique opportunities to engage players with liveness, causality, potentiality, and lived experience that create new ways of experiencing time
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Hardcover | 9780253032782 | 2018 | 296 | |
English | Paperback | 9780253032867 | 2018 | 296 | |
English | Hardcover | N/A | 2018 | 296 |
OTHER NAMES
Game Time: Understanding Temporality in Video Games
TAGS
Authors: #ChristopherHanson
Publishers: #IndianaUniversityPress (Indiana University Press)
Languages: #English
Format: #Hardcover #Paperback #eBook
Accessibility: N/A
Year: #Year2018
Genres: #GameStudies
Companies: N/A
Public Figures:
N/A
Games:
#ADarkRoom (A Dark Room)
#BattleOfTheBulge (Battle of the Bulge)
#Braid (Braid)
#Lifeline (Lifeline)
#Passage (Passage)
#PrinceOfPersia (Prince of Persia: The Sands of Time)
#QuantumBreak (Quantum Break)
#Zelda (The Legend of Zelda: Ocarina of Time)
Misc:
N/A
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