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GAME TIME: UNDERSTANDING TEMPORALITY IN VIDEO GAMES

Christopher Hanson



 

Preserving, pausing, slowing, rewinding, replaying, reactivating, reanimating Has the ability to manipulate video game timelines altered our cultural conceptions of time?


Video game scholar Christopher Hanson argues that the mechanics of time in digital games have presented a new model for understanding time in contemporary culture, a concept he calls "game time. Multivalent in nature, game time is characterized by apparent malleability, navigability, and possibility while simultaneously being highly restrictive and requiring replay and repetition. When compared to analog tabletop games, sports, film, television, and other forms of media, Hanson demonstrates that the temporal structures of digital games provide unique opportunities to engage players with liveness, causality, potentiality, and lived experience that create new ways of experiencing time

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover


9780253032782

2018

296

English

Paperback


9780253032867

2018

296

English

Hardcover


N/A

2018

296

OTHER NAMES

Game Time: Understanding Temporality in Video Games

 

TAGS


Publishers: #IndianaUniversityPress (Indiana University Press)

Languages: #English

Accessibility: N/A

Year: #Year2018

Genres: #GameStudies

Companies: N/A


Public Figures:

N/A


Games:

#ADarkRoom (A Dark Room)

#BattleOfTheBulge (Battle of the Bulge)

#Braid (Braid)

#Lifeline (Lifeline)

#Passage (Passage)

#PrinceOfPersia (Prince of Persia: The Sands of Time)

#QuantumBreak (Quantum Break)

#Zelda (The Legend of Zelda: Ocarina of Time)


Misc:

N/A

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