top of page
VGL_Banner_wLogo.png

GAMES GIRLS PLAY: CONTEXTS OF GIRLS AND VIDEO GAMES

Carolyn M. Cunningham



 

Games Girls Play examines the role that video games play in girls’ lives, including how games structure girls’ leisure time, how playing video games constitutes different performances of femininity, and what influences girls to play or not play video games. Through interviews, focus groups, and qualitative content analyses, this book analyzes girls’ involvement with video games. It also examines different contexts in which discourses of girls and video games occur, including girl-oriented video games, activist efforts to change the video game industry, and informal education programs that teach girls video game design.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback


9781498554589

2018

190

English

Hardback


9781498554565

2018

190

English

Ebook


9781498554572

2018

190

 

TAGS


Publishers: #LexingtonBooks (Lexington Books)

Languages: #English

Accessibility: N/A

Year: #Year2018


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

N/A


Comments


bottom of page