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GAMES: PURPOSE AND POTENTIAL IN EDUCATION

Atsusi Hirumi, Christian Sebastian Loh, Christopher Stapleton, Christopher Thomas Miller, Dawn Rauscher, Elizabeth Simpson, Gretchen Thomas, James Paul Gee, Katrin Becker, Kimberely Fletcher Nettleton, Lloyd Rieber, Luca Botturi, Michael Barbour, Susan Stansberry



 

The field of Games is rapidly expanding, prompting institutions throughout the world to create game development programs and courses focusing on educational games. As a result, games have also become a hot topic in the area of educational technology research. This increased interest is due to the technological advancement of digital games and the fact that a new, digital generation is emerging with a strong gaming background.


Games: Purpose and Potential in Education focuses on the issues of incorporating games into education and instructional design. Ideas of identity development, gender diversity, motivation, and integrating instructional design within game development are addressed since each of these areas is important in the field of instructional design and can have a significant impact on learning.


This volume brings together leading experts, researchers, and instructors in the field of gaming and explores current topics in gaming and simulations, available resources, and the future of the field.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover


9780387097749

2009

259

English

Paperback


9781441935335

2009

259

English

eBook


9780387097756

2009

259

OTHER NAMES

Games: Purpose and Potential in Education

 

TAGS


Publishers: #SpringerNature (Springer Nature)

Languages: #English

Accessibility: N/A

Year: #Year2009

Genres: #GameStudies #Teaching (Pedagogy)


Companies:

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Public Figures:

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Games:

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Misc:

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