top of page
VGL_Banner_wLogo.png

GAMING CONCEPTS IV: GENRES - CLASSIFICATIONS, CONTEXTS, DEVELOPMENTS

Hans Krah, Martin Hennig



 

The history of digital gaming has given rise to a considerable diversity of genres. In this process, the medium-specific attributes of digital games become evident through genres. They shed light on relationships between schema and variation, strategies of self-referentiality and self-reflexivity, patterns and stereotyping, as well as the integration of digital games into media and discursive systems.


At the same time, the foundations of playful genre systems remain a subject of ongoing discussions, as the medium draws from both playful and transmedial genre traditions (such as cinematic genre systems) — across gameplay, narrative, and social dimensions.


This volume provides an overview of the current state of discussions about playful genres. Existing genre systems are scrutinized for their systems of order and the conditions of knowledge that underlie them. Playful genre systems are defined more precisely in comparison with genre contexts and concepts from other media, while also showcasing the analytical value of genre considerations for Game Studies across various levels.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

German

Hardcover


9783864881916

2023

346

OTHER NAMES

  • Spielzeichen IV: Genres — Systematiken, Kontexte, Entwicklungen

 

TAGS


Publishers: #VerlagWernerHülsbusch (Verlag Werner Hülsbusch)

Languages: #German

Format: #Hardcover

Accessibility: N/A

Year: #Year2023

Genres: #GameStudies


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

#VWHGameStudies (VWH Game Studies)

Yorumlar


bottom of page