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GAMING DISABILITY: DISABILITY PERSPECTIVES ON CONTEMPORARY VIDEO GAMES

Aaron Rasmussen, Alexander Schmoelz, Chen Guo, Craig Smith, Denise Woods, Diane Carr, Gabriele Aroni, Gertraud Kremsner, Heath Wild, Jennifer Dalsen, Kai-Ti Kao, Kathryn E. Ringland, Kathryn Lock, Katie Ellis, Lachlan Howells, Leanne McRae, Leonelo Dell Anhol Almeida, Marisa Brandt, Mark A. Castrodale, Michael James Heron, Michael T. Astolfi, Michelle Proyer, Mike Kent, Mitchell Reddan, Morgan Kiryakoza, Patricia da Silva Leite, Simon Ledder, Tama Leaver, Tingyou Huan Wu



 

This book explores the opportunities and challenges people with disabilities experience in the context of digital games from the perspective of three related areas: representation, access and inclusion, and community.


Drawing on key concerns in disability media studies, the book brings together scholars from disability studies and game studies, alongside game developers, educators, and disability rights activists, to reflect upon the increasing visibility of disabled characters in digital games. Chapters explore the contemporary gaming environment as it relates to disability on platforms such as Twitch, Minecraft, and Tingyou, while also addressing future possibilities and pitfalls for people with disabilities within gaming given the rise of virtual reality applications, and augmented games such as Pokémon Go. The book asks how game developers can attempt to represent diverse abilities, taking games such as BlindSide and Overwatch as examples.


A significant collection for scholars and students interested in the critical analysis of digital games, this volume will be of interest across several disciplines including game studies, game design and development, internet, visual, cultural, communication and media studies, as well as disability studies.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover

9780367357146

2022

274

English

Paperback

9781032372853

2022

274

English

eBook

9780367357153

2022

274

 

TAGS


Publishers: #Routledge (Routledge)

Languages: #English

Accessibility: N/A

Year: #Year2022


Companies:

N/A


Public Figures:

N/A


Games:

#BlindSide (BlindSide)

#HappyWheels (Happy Wheels)

#MassEffect (Mass Effect 2)

#Minecraft (Minecraft)

#Overwatch (Overwatch)

#Pokémon (Pokémon Go)


Misc:

N/A

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