Jude Ower, Mathias Gredal Nørvig
Over 3 billion people play games globally. How can we turn his immense power into a force for good?
Games are already influencing player behaviour and decision-making. This book dispels the often negative perception of gamers and the games they play every day and shows how to harness the medium’s potential. Whether you’re a gamer, in the industry, not in the industry but interested in games or a parent worried about the impact of games on your kids, read this book to:
Understand the industry and gaming culture and why it lends itself perfectly to tackling global challenges
Discover how games can be a force for good through real-world examples, underpinned by interviews with leading executives in the industry
Be inspired to make a positive impact using games
Recognise that ‘doing good’ corresponds with ‘doing well’ and can drive wider beneficial outcomes such as deeper engagement
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Paperback | 9781781338049 | 2024 | 276 | |
English | eBook | N/A | 2024 | 276 |
TAGS
Authors: #JudeOwer #MathiasGredalNørvig
Publishers: #RethinkPress (Rethink Press)
Languages: #English
Format: #Paperback #eBook
Accessibility: #TextToSpeech #ScreenReader #EnhancedTypesetting
Year: #Year2024
Genres: #GameStudies
Companies:
N/A
Public Figures:
N/A
Games:
N/A
Misc:
#EnvironmentalSustainability (Environmental Sustainability [Climate Change])
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