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GAMING IN VIRTUAL WORLDS: AN EXAMINATION OF TRANSFERRING FROM TRADITIONAL GAMES

Stefan Wesener



 

Stefan Wesener uses selected examples to examine the content and technical possibilities of learning transfers in computer and video games. The focus of the analysis is on linking the living environment of young users with the virtual world. The author makes an important contribution to the current discussion about the effect and influence of the entertainment medium and shows possibilities for promoting applied media competence in everyday pedagogical work.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

German

Paperback

9783531144443

2004

200

OTHER NAMES

  • Spielen in virtuellen Welten: Eine Untersuchung von Transferprozessen in Bildschirmspielen

 

TAGS


Publishers: #VSVerlagFürSozialwissenschaften (VS Verlag für Sozialwissenschaften)

Languages: #German

Format: #Paperback

Accessibility: N/A

Year: #Year2004

Genres: #GameStudies


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

#VirtualWorld (Virtual Worlds)

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