Stefan Wesener
Stefan Wesener uses selected examples to examine the content and technical possibilities of learning transfers in computer and video games. The focus of the analysis is on linking the living environment of young users with the virtual world. The author makes an important contribution to the current discussion about the effect and influence of the entertainment medium and shows possibilities for promoting applied media competence in everyday pedagogical work.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
German | Paperback | | 9783531144443 | 2004 | 200 |
OTHER NAMES
Spielen in virtuellen Welten: Eine Untersuchung von Transferprozessen in Bildschirmspielen
TAGS
Authors: #StefanWesener
Publishers: #VSVerlagFürSozialwissenschaften (VS Verlag für Sozialwissenschaften)
Languages: #German
Format: #Paperback
Accessibility: N/A
Year: #Year2004
Genres: #GameStudies
Companies:
N/A
Public Figures:
N/A
Games:
N/A
Misc:
#VirtualWorld (Virtual Worlds)
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