top of page
VGL_Banner_wLogo.png

GAMING REPRESENTATION: RACE, GENDER, AND SEXUALITY IN VIDEO GAMES

Anna Everett, Braxton Soderman, Jennifer deWinter, Carly Kocurek, Nina B. Huntemann, Gabrielle Trepanier-Jobin, Irene Chien, Soraya Murray, Rachael Hutchinson, Lisa Patti, Bonnie Ruberg, Jordan Wood, Edmond Y. Chang, Lisa Nakamura, Jennifer Molkowski, TreaAndrea M. Russworm



 

Recent years have seen an increase in public attention to identity and representation in video games, including journalists and bloggers holding the digital game industry accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged far behind. Gaming Representation examines portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, the contributors to this volume push gaming scholarship to new levels of inquiry, theorizing, and imagination.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover


9780253025739

2017

276

English

Paperback

9780253026477

2017

276

English

eBook

N/A

2017

276

 

TAGS


Publishers: #IndianaUniversityPress (Indiana University Press)

Languages: #English

Year: #Year2017


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

N/A

Comments


bottom of page