Felix Schniz
This monograph explains video games as multidimensional and deeply changeable concepts as an interplay of three dimensions: In addition to the genre-theoretical hybrid approaches between fiction genre and game genre, there are also social genre complexes that shape the experience of the player, especially in multiplayer games. The video game appears as an objet ambigué: an art object that finally reveals and repositions itself in the process of interaction with the user.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
German | Paperback | 9783658272432 | 2021 | 160 | |
German | eBook | N/A | 2021 | 160 |
OTHER NAMES
Genre und Videospiel: Einführung in eine unmögliche Taxonomie
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Authors: #FelixSchniz
Publishers: #SpringerNature (Springer)
Languages: #German
Format: #Paperback #eBook
Accessibility: N/A
Year: #Year2021
Genres: #GameStudies
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