Patrick Felicia
Godot is a great software to create video games; however, it includes so many options and features that getting started can feel overwhelming.
Without my book, most people spend too long trying to learn how to use Godot and GDScript the hard way. This book is the only one that will get you to learn GDScript fast without wasting so much time. This book is the second book in the series "Godot from Zero to Proficiency" where you will learn to code fast and be able to create your own video games with Godot in no time.
After completing this book, you will be able to:
Code in GDScript.
Understand and apply GDScript concepts.
Create a 3D adventure game with the main character, a timer, and a mini-map.
Display and update a user interface with text and images.
Create and use variables and methods for your game.
Load new scenes from the code, based on events in your games.
Who this book is for
Hobbyists who need a book that gets them started with GDScript and game development easily.
Parents looking for a book that introduces their children to game programming painlessly.
Teachers looking for a complete and clear resource on programming through the creation of games.
Aspiring indie game developers.
How this book is different
This is the only book that you need to get started with Godot fast and to enjoy the journey without the frustration. This book includes six chapters that painlessly guide you through the necessary skills to master GDScript, use Godot's core features, and create key game mechanics through GDScript (collisions, user interface, etc). It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way.
Students and Educators: You will find a comprehensive resource for learning and teaching Godot.
Career Switchers: You will be able to transition into the game development industry easily, and also acquire the necessary skills, knowledge, and portfolio-building guidance.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Paperback | 9798744163661 | 2021 | 234 | |
English | eBook | N/A | 2021 | 234 |
OTHER NAMES
Godot from Zero to Proficiency (Beginner): A Step-by-Step Guide to Coding Your First Game
TAGS
Authors: #PatrickFelicia
Publishers: #SelfPublished (Self-Published)
Languages: #English
Format: #Paperback #eBook
Accessibility: #TextToSpeech #ScreenReader #EnhancedTypesetting
Year: #Year2021
Genres: #Coding #GameDesign #Technical
Companies:
N/A
Public Figures:
N/A
Games:
N/A
Misc:
#GodotEngine (Godot Engine)
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