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GODOT FROM ZERO TO PROFICIENCY (BEGINNER): A STEP-BY-STEP GUIDE TO CODING YOUR FIRST GAME

Patrick Felicia



 

Godot is a great software to create video games; however, it includes so many options and features that getting started can feel overwhelming.


Without my book, most people spend too long trying to learn how to use Godot and GDScript the hard way. This book is the only one that will get you to learn GDScript fast without wasting so much time. This book is the second book in the series "Godot from Zero to Proficiency" where you will learn to code fast and be able to create your own video games with Godot in no time.


After completing this book, you will be able to:

  • Code in GDScript.

  • Understand and apply GDScript concepts.

  • Create a 3D adventure game with the main character, a timer, and a mini-map.

  • Display and update a user interface with text and images.

  • Create and use variables and methods for your game.

  • Load new scenes from the code, based on events in your games.


Who this book is for

  • Hobbyists who need a book that gets them started with GDScript and game development easily.

  • Parents looking for a book that introduces their children to game programming painlessly.

  • Teachers looking for a complete and clear resource on programming through the creation of games.

  • Aspiring indie game developers.


How this book is different

This is the only book that you need to get started with Godot fast and to enjoy the journey without the frustration. This book includes six chapters that painlessly guide you through the necessary skills to master GDScript, use Godot's core features, and create key game mechanics through GDScript (collisions, user interface, etc). It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way.

  • Students and Educators: You will find a comprehensive resource for learning and teaching Godot.

  • Career Switchers: You will be able to transition into the game development industry easily, and also acquire the necessary skills, knowledge, and portfolio-building guidance.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback


9798744163661

2021

234

English

eBook


N/A

2021

234

OTHER NAMES

Godot from Zero to Proficiency (Beginner): A Step-by-Step Guide to Coding Your First Game

 

TAGS


Publishers: #SelfPublished (Self-Published)

Languages: #English

Year: #Year2021


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

#GodotEngine (Godot Engine)

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