Nathan Wainstein
Grant Us Eyes situates the game's oft-discussed difficulty in relation to a much longer tradition of difficult art – surrealist painting, the modernist novel, etc. Author, Nathan Wainstein, probes the difficulty of Bloodborne's fragmented narrative, the difficulty of its graphical and aural glitches, the difficulty of the philosophical problems it poses, and the difficulty of performing close analysis itself within a medium that still doesn't have established, agreed-upon methods of interpretation in the way literature and film do.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Hardcover | TBD | 2025 | 300 |
OTHER NAMES
Grant Us Eyes: The Art of Paradox in Bloodborne
TAGS
Authors: #NathanWainstein
Publishers: #TuneFairweather (Tune & Fairweather)
Languages: #English
Format: #Hardcover
Accessibility: N/A
Year: #Year2025
Genres: #GameDesign #GameStudies #NarrativeDesign
Companies:
#FromSoftware (FromSoftware)
Public Figures:
N/A
Games:
#Bloodborne (Bloodborne)
Misc:
N/A
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