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HEAVILY PIXELATED: WHAT REMAINS OF THE GAME(S)

Christian Keichel



 

When tech-savvy students first used computers to play games in the early 1960s, it was just hacking. However, this quickly developed into an established leisure entertainment. From then on, each generation of games could draw on more memory, colors and speed.


What Remains of the Game(s) tries to focus on the game behind the technology - without losing sight of it completely. In doing so, the author traces current aesthetics, motifs and discourses to their origins in order to consider very different aspects of computer games in their emergence and development. Whether it's about games for girls, 3D games, the question of computer games as art, specific game genres or cultural game environments.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

German

Paperback

9783897334106

2017

291

 

TAGS


Authors/Narrators: #ChristianKeichel

Publishers: #ProjektVerlag (Projekt Verlag)

Languages: #German

Format: #Paperback

Accessibility: N/A

Year: #Year2017


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

#Computerarchäologie (Computer Archäologie)

Opmerkingen


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