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HORIZONS OF FORZA: PHENOMENOLOGY OF VIDEO GAME DRIVING

Matteo Bittanti



 

Launched in 2002, the Ludologica Collection examines the most important video games of all time. Each volume is dedicated to a key theme or a seminal title. The discussed texts are placed within the production of the game designer and the genre of development and are analyzed in depth. From Will Wright to Shigeru Miyamoto, from Hideo Kojima to Richard Garriott, Ludologica thus creates an original mosaic of aesthetics, genres, and autonomous intentions with few comparisons in the current publishing landscape. The collection offers a new way to look at video games with an approach that is both accessible and stimulating. Among the authors are prominent figures from specialized criticism, university professors from prestigious institutions, and enthusiasts.


"Horizons of Forza" is the first volume of video game criticism to examine the racing genre, particularly the paradigmatic Forza Horizon. The author employs the racing game as a filter and metaphor for contemporary topics in politics, art, economics, and culture. The book is divided into two sections, "America" and "Europe," corresponding to the two episodes of Forza Horizon produced by Microsoft Games Studios in 2012 and 2014, respectively. In this virtual journey in the company of hitchhikers like Marshall McLuhan and Paul Virilio, Chris Burden, and Filippo Tommaso Marinetti, the highway transforms into an "autopia." The screen and the windshield deflect and reflect, distort and distract. Fasten your seatbelts...

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

Italian

Paperback

9788840018492

2016

212

OTHER NAMES

  • Orizzonti di forza. Fenomenologia della guida videoludica

 

TAGS


Publishers: #EdizioniUnicopli (Edizioni Unicopli)

Languages: #Italian

Format: #Paperback

Accessibility: N/A

Year: #Year2016


Companies:

#Microsoft (Microsoft GameSTudios)


Public Figures:

N/A


Games:

#Forza (Forza series)


Misc:

#Ludologica (Ludologica #27)

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