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HOW AND WHY WE MAKE GAMES THE CREATIVE CONFUSION

Marta Fijak, Artur Ganszyniec



 

This book delves into the intricate realms of games and their creation, examining them through cultural, systemic, and, most notably, human lenses. It explores diverse themes such as authorship, creative responsibility, the tension between games as a product and games as a form of cultural expression, and the myth of a universal audience.


The book analyzes why we should put politics in our games and how hyperrealism may be a trap. It also proposes a new framework for thinking about game narrative and a different paradigm for the production altogether. Topics tackled are approached from a multidisciplinary perspective, so be prepared to read both about Peter Paul Rubens and John Carmack. There are also graphs, system rhetorics discussions, and the market reality―stakeholders, return on investments, and the gaming bubble bursting.


This book is written for readers passionate about the craft of making games, including journalists and industry professionals. It offers a more humanistic perspective on games, presented by experienced writers who know the intricacies of game development.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover


9781032350455

2024

146

English

Paperback


9781032343327

2024

146

English

eBook


9781032343327

2024


OTHER NAMES

N/A

 

TAGS


Publishers: #CRCPress (CRC Press)

Languages: #English

Accessibility: N/A

Year: #Year2024

Genres: #GameDesign


Companies:

N/A


Public Figures:

#PeterPaulRubens (Peter Paul Rubens)

#JohnCarmack (John Carmack)


Games:

N/A


Misc:

N/A

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