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HOW VIDEO GAMES ARE MADE: MY 16 MONTHS INSIDE THE DEVELOPMENT OF DEFENSE GRID 2

Russ Pitts, Tyson Whiting, Matt Leone, C. J. Harrison



 

Video game development is a career that many people fantasize about, but even with so many blogs, websites and video channels devoted to games, there's still scarce information available about what it's actually like to make a game. HOW VIDEO GAMES ARE MADE: MY 16 MONTHS INSIDE THE DEVELOPMENT OF DEFENSE GRID 2 brings you behind-the-scenes of the creation of a modern video game.


Over nearly two years and hundreds of hours of interviews, veteran video game journalist Russ Pitts (Polygon, Kotaku, Joystiq, IGN, Digital Trends, US Gamer, The Escapist) has been given total access to every stage of development of Defense Grid 2, sequel to the cult-hit tower defense game by the makers of the popular online shooter Counter-Strike: Global Offensive, and dives deep into the technological innovation, creative artistry and hard-nosed business that combine over weeks, months and years to make a game.


From moments of startling inspiration to times of crushing stress, the author has been present for every aspect of production — major milestones, critical beta tests and sometimes contentious design meetings.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

eBook

N/A

2014

275


 

TAGS


Publishers: #FlyingSaucerMedia (Flying Saucer Media)

Languages: #English

Format: #eBook

Year: #Year2014

Genres: #Industry


Companies:

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Public Figures:

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Games: #CounterStrike (Counter-Strike: Global Offensive)

#DefenseGrid (Defense Grid 2)


Misc:

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Opmerkingen


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