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HOW WE PLAY, WHAT WE BECOME: COMPUTER GAMES IN OUR SOCIETY

Alexander Weiß, Christa Gebel, Christopher R. Barlett, Christoph Klimmt, Craig Anderson, Hella Grapenthin, Holger Zapf, Jens Wüstefeld, Johannes Fromme, Jörg Müller-Lietzkow, Julian Kücklich, Jutta Zaremba, Katharina-Maria Behr, Michael Nagenborg, Ralf Biermann, Tobias Bevc, Ulrich Wechselberger, Ute Schaedel, Wolfgang Bergmann



 

Computer games are a fixture in the daily lives of many, especially young people. Again and again they provoke negative headlines and heated arguments. In addition to the frightened everyday discussion about violence and prohibitions, there is also a wide range of interdisciplinary research on the theory and practice of computer games.


"How We Play, What We Become" shows how games affect us, our children and our society. The book presents cultural and literary (ie: ludological and narratological), media-theoretical, pedagogical and empirical research approaches.


The “Theoretical Approaches, Methods and Models” section provides an easy-to-understand explanation of the considerations on which the research is based.


In "Educational Potential and Impact of Computer Games" and "Computer Games in Politics and Society: Virtual Models and Real Meaning", questions from the notorious discussion of violence as well as those about the attractiveness of computer games are taken up. Their role in political socialization and their educational potential will be examined from the perspectives of all disciplines involved.


A reference section completes the volume.


With explicit reference to the socio-political socialization of adolescents, the handbook provides an overview of the entire spectrum of research and the current state of discussion. Its goal is to provide educators and multipliers, but also scientists, with a comprehensive introduction and reliable knowledge in an understandable way.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

German

Paperback

9783867640510

2009

336

OTHER NAMES

  • Wie wir spielen, was wir werden: Computerspiele in unserer Gesellschaft

 

TAGS


Publishers: #UVK (UVK Verlagsgesellschaft)

Languages: #German

Format: #Paperback

Accessibility: N/A

Year: #Year2009


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