Jeff Fulton, Steve Fulton
Flash is fading fast as Canvas continues to climb. The second edition of this popular book gets you started with HTML5 Canvas by showing you how to build interactive multimedia applications. You’ll learn how to draw, render text, manipulate images, and create animation—all in the course of building an interactive web game throughout the book.
Updated for the latest implementations of Canvas and related HTML5 technologies, this edition includes clear and reusable code examples to help you quickly pick up the basics—whether you currently use Flash, Silverlight, or just HTML and JavaScript. Discover why HTML5 is the future of innovative web development.
Create and modify 2D drawings, text, and bitmap images
Use algorithms for math-based movement and physics interactions
Incorporate and manipulate video, and add audio
Build a basic framework for creating a variety of games
Use bitmaps and tile sheets to develop animated game graphics
Go mobile: build web apps and then modify them for iOS devices
Explore ways to use Canvas for 3D and multiplayer game applications
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Paperback | 1st Edition | 9781449393908 | 2011 | 628 |
English | Paperback | 2nd Edition | 9781449334987 | 2013 | 747 |
English | eBook | 2nd Edition | N/A | 2013 | 747 |
TAGS
Authors: #JeffFulton #SteveFulton
Publishers: #OReillyMedia (O'Reilly Media)
Languages: #English
Format: #Paperback #eBook
Accessibility: #TextToSpeech #ScreenReader #EnhancedTypesetting
Genres: #Coding #GameDesign #PCGaming
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