top of page
VGL_Banner_wLogo.png

FANS AND VIDEOGAMES: HISTORIES, FANDOM, ARCHIVES

Melanie Swalwell, Angela Ndalianis, Helen Stuckey



 

This anthology addresses videogames long history of fandom, and fans’ important role in game history and preservation. In order to better understand and theorize video games and game playing, it is necessary to study the activities of gamers themselves. Gamers are active creators in generating meaning; they are creators of media texts they share with other fans (mods, walkthroughs, machinima, etc); and they have played a central role in curating and preserving games through activities such as their collective work on: emulation, creating online archives and the forensic archaeology of code. This volume brings together essays that explore game fandom from diverse perspectives that examine the complex processes at work in the phenomenon of game fandom and its practices. Contributors aim to historicize game fandom, recognize fan contributions to game history, and critically assess the role of fans in ensuring that game culture endures through the development of archives.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback


9780367878528

2019

252

English

Hardcover


9781138679672

2017

252

English

eBook


9781315563480

2017

252

 

TAGS


Publishers: #Routledge (Routledge)

Languages: #English

Accessibility: N/A


Companies:

N/A


Public Figures:

N/A


Games:

#EVEOnline (EVE Online)


Misc:

#Dreamcast (Sega Dreamcast)

#NES (NES, Nintendo Entertainment System)

Comments


bottom of page