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ICO: A TALE OF THE DIGITAL ERA

Ben Mottershead



 

Launched in 2002, the Ludologica Collection examines the most important video games of all time. Each volume is dedicated to a key theme or a seminal title. The discussed texts are placed within the production of the game designer and the genre of development and are analyzed in depth. From Will Wright to Shigeru Miyamoto, from Hideo Kojima to Richard Garriott, Ludologica thus creates an original mosaic of aesthetics, genres, and autonomous intentions with few comparisons in the current publishing landscape. The collection offers a new way to look at video games with an approach that is both accessible and stimulating. Among the authors are prominent figures from specialized criticism, university professors from prestigious institutions, and enthusiasts.


Balancing between fairy tale and dream, Ico is one of the most original video games of recent years. A young warrior named Ico and an ethereal girl, Yorda, seek to escape from a mysterious castle ruled by a malevolent Queen. Behind this premise lies an adventure capable of moving players. Created by one of the most promising Japanese game designers, Fumito Ueda, Ico is examined here in terms of gameplay, narrative, aesthetics, and artistry.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

Italian

Paperback

9788840011455

2007

182

OTHER NAMES

  • Ico. Una favola dell'era digitale

 

TAGS


Publishers: #EdizioniUnicopli (Edizioni Unicopli)

Languages: #Italian

Format: #Paperback

Accessibility: N/A

Year: #Year2007

Genres: #GameStudies


Companies:

#JapanStudio (Japan Studio)

#TeamIco (Team Ico)


Public Figures:

#FumitoUeda (Fumito Ueda)


Games:

#Ico (Ico)


Misc:

#Ludologica (Ludologica #9)

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