Flávia Gasi
This book seeks to understand how the imaginary is constructed in the experience of playing video games. How does immersion in a game happen? How do we understand that new world that is in front of us? How do our personal experiences affect what we understand in games?
Three games are studied: “Okami”, “BioShock” and “Mass Effect 2”. The book analyzes the experiences of players during the games and how these games become part of people’s imagination and memory even several years after they stop playing them. This is a very interesting book both for those who view video games as an object of study and for people who just like to have fun with the new worlds and stories that games provide. You will certainly change the way you view video games after reading this book.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
Portuguese | Paperback | | 9786586957068 | 2022 | 428 |
OTHER NAMES
Immersion, Memory and Imagination in Video Games
Imersão, Memória e Imaginário nos Videogames
TAGS
Authors/Narrators: #FláviaGasi
Publishers: #MarsupialEditora (Marsupial Editora)
Languages: #Portuguese
Format: #Paperback
Accessibility: N/A
Year: #Year2022
Genres: #GameStudies #Psychology
Companies:
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Public Figures:
N/A
Games:
#Bioshock (Bioshock)
#MassEffect (Mass Effect)
#Ōkami (Ōkami)
Misc:
N/A
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