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IMMERSION, MEMORY AND IMAGINATION IN VIDEO GAMES

Flávia Gasi



 

This book seeks to understand how the imaginary is constructed in the experience of playing video games. How does immersion in a game happen? How do we understand that new world that is in front of us? How do our personal experiences affect what we understand in games?


Three games are studied: “Okami”, “BioShock” and “Mass Effect 2”. The book analyzes the experiences of players during the games and how these games become part of people’s imagination and memory even several years after they stop playing them. This is a very interesting book both for those who view video games as an object of study and for people who just like to have fun with the new worlds and stories that games provide. You will certainly change the way you view video games after reading this book.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

Portuguese

Paperback

9786586957068

2022

428

OTHER NAMES

Immersion, Memory and Imagination in Video Games

Imersão, Memória e Imaginário nos Videogames

 

TAGS


Authors/Narrators: #FláviaGasi

Publishers: #MarsupialEditora (Marsupial Editora)

Languages: #Portuguese

Format: #Paperback

Accessibility: N/A

Year: #Year2022


Companies:

N/A


Public Figures:

N/A


Games:

#Bioshock (Bioshock)

#MassEffect (Mass Effect)

#Ōkami (Ōkami)


Misc:

N/A

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