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INTRODUCTION TO GAME DESIGN, PROTOTYPING, & DEVELOPMENT: FROM CONCEPT TO PLAYABLE GAME W/ UNITY & C#

Jeremy Gibson Bond



 

Learn Game Design, Prototyping, and Programming with Today’s Leading Tools: Unity™ and C#


Award-winning game designer and professor Jeremy Gibson has spent the last decade teaching game design and working as an independent game developer. Over the years, his most successful students have always been those who effectively combined game design theory, concrete rapid-prototyping practices, and programming skills.


Introduction to Game Design, Prototyping, and Development is the first time that all three of these disciplines have been brought together into a single book. It is a distillation of everything that Gibson has learned teaching hundreds of game designers and developers in his years at the #1 university games program in North America. It fully integrates the disciplines of game design and computer programming and helps you master the crucial practice of iterative prototyping using Unity. As the top game engine for cross-platform game development, Unity allows you to write a game once and deliver it to everything from Windows, OS X, and Linux applications to webpages and all of the most popular mobile platforms.


If you want to develop games, you need strong experience with modern best practices and professional tools. There’s no substitute. There’s no shortcut. But you can get what you need in this book.


COVERAGE INCLUDES

  • In-depth tutorials for eight different game prototypes

  • Developing new game design concepts

  • Moving quickly from design concepts to working digital prototypes

  • Improving your designs through rapid iteration

  • Playtesting your games and interpreting the feedback that you receive

  • Tuning games to get the right “game balance” and “game feel”

  • Developing with Unity, today’s best engine for independent game development

  • Learning C# the right way

  • Using Agile and Scrum to efficiently organize your game design and development process

  • Debugging your game code

  • Getting into the highly competitive, fast-changing game industry

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback

1st Edition

9780321933164

2014

944

English

Paperback

2nd Edition

9780134659862

2017

1024

English

eBook

2nd Edition

N/A

2017

1024

English

Paperback

3rd Edition

9780136619949

2022

1296

English

eBook

3rd Edition

9780136619949

2022

1296

 

TAGS


Publishers: #AddisonWesley (Addison-Wesley)

Languages: #English


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