Alexander Stoll
The ongoing debate surrounding the potential impact of violent computer games has persisted, particularly focusing on what are commonly known as first-person shooters, especially in the wake of incidents like the Columbine and Erfurt rampages.
This is primarily due to the fact that violence often takes center stage, if not being the sole option for action, in first-person shooters. Interestingly, the players themselves tend to perceive the game's actions quite differently from how they might be interpreted by observers as acts of violence. For these players, what outsiders may see as violence often serves as a functional component within a competitive game context that is unmistakably seen as e-sports.
This is precisely where this book enters the picture: perception. Its intent isn't to definitively answer whether first-person shooters directly result in violent behaviors. Nor does it tackle the question of whether the content within these games is inherently violent or explore the reasons individuals are drawn to such games. Instead, the book's focus is on why numerous players of multiplayer first-person shooters perceive these experiences as sports, as opposed to identifying them as acts of violence.
At its core, the book's main assertion is this: the portrayal of violence in computer games shouldn't be equated with actual violence. On one hand, it remains within the realm of the virtual, while on the other, it's distinctly confined within the boundaries of a game.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
German | Hardcover | 9783940317421 | 2009 | 194 |
OTHER NAMES
„Killerspiele“ oder E-Sport? Funktionalität von Gewalt und die Rolle des Körpers in Multiplayer-Ego-Shootern
TAGS
Authors: #AlexanderStoll
Publishers: #VerlagWernerHülsbusch (Verlag Werner Hülsbusch)
Languages: #German
Format: #Hardcover
Accessibility: N/A
Year: #Year2009
Genres: #eSports #GameStudies
Companies:
N/A
Public Figures:
N/A
Games:
N/A
Misc:
#VWHGameStudies (VWH Game Studies)
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