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LANGUAGE, GENDER AND VIDEOGAMES: USING CORPORA TO ANALYSE THE REPRESENTATION OF GENDER IN VIDEOGAMES

Frazer Heritage



 

This book explores how corpus linguistic techniques can be applied to close analysis of videogames as a text, particularly examining how language is used to construct representations of gender in fantasy videogames. The author demonstrates a wide array of techniques which can be used to both build corpora of videogames and to analyse them, revealing broad patterns of representation within the genre, while also zooming in to focus on diachronic changes in the representation of gender within a best-selling videogame series and a Massively Multiplayer Online Role Playing Game (MMORPG).


The book examines gender as a social variable, making use of corpus linguistic methods to demonstrate how the language used to depict gender is complex but often repeated. This book combines fields including language and gender studies, new media studies, ludolinguistics, and corpus linguistics, and it will be of interest to scholars in these and related disciplines.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover


9783030743970

2021

245

English

Paperback


9783030744007

2021

245

English

eBook


9783030744007

2021

245

OTHER NAMES

  • LANGUAGE, GENDER AND VIDEOGAMES: USING CORPORA TO ANALYSE THE REPRESENTATION OF GENDER IN FANTASY VIDEOGAMES

 

TAGS


Publishers: #PalgraveMacmillan (Palgrave Macmillan)

Languages: #English

Accessibility: N/A

Year: #Year2021


Companies:

N/A


Public Figures:

N/A


Games:

#TheWitcher (The Witcher series)

#Warcraft (World of Warcraft)


Misc:

N/A

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