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LOUD \ GAME / SPEECH: NON-VERBAL NARRATION IN COMPUTER GAMES

Anton Steiner



 

The computer game has a remarkable potential to tell stories without using language and to arouse emotions that no other medium can arouse.


"Loud \ Game / Speech" is dedicated to the 'Zen adventure game', in which a peaceful, meditative gameplay is combined with adventurous, narrative elements. On the basis of the games Journey, Abzû and Gris, reception-aesthetic characteristics and non-linguistic narrative strategies of this avant-garde genre are examined with a special focus on the game world, character and gameplay.


The connections between meditation and adventure, story and play, sound and language are illustrated in an interdisciplinary context between media, game and storytelling theory, art and cultural studies and philosophy. The theoretical starting point is the radical language criticism, sometimes bordering on the absurd, of Fritz Mauthner, who throughout his life demanded that people detach themselves from language and who probably found the Zen adventure very appealing.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

German

Paperback


9783864881817

2022

160

OTHER NAMES

  • Laut \ Spiel / Sprache: Nichtsprachliches Erzählen im Computerspiel: Spielwelt, Figur und Gameplay in den Zen-Adventure-Games Journey, Abzû und Gris

  • Loud \ Game / Speech: Nonverbal Narration in Computer Games: Game World, Character and Gameplay in the Zen Adventure Games Journey , Abzû and Gris

 

TAGS


Authors: #AntonSteiner

Publishers: #VerlagWernerHülsbusch (Verlag Werner Hülsbusch)

Languages: #German

Format: #Paperback

Accessibility: N/A

Year: #Year2022


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

#VWHGameStudies (VWH Game Studies)

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