Pauline Costa Pasdeloup
Published in 2017, What Remains of Edith Finch remains one of the foremost examples of the walking simulator genre. It has reached a vast audience of players—both dazzling and moving them—proving that video games can uniquely convey emotions and tell stories.
There isn’t a single answer to “what remains of Edith Finch,” because the game’s strength lies in evoking unique, intimate, and singular feelings. Ian Dallas, the creative director, termed it “the sublime.” In our view, the label it earns varies from person to person, depending on each gaming experience. This is why the work has sparked both enthusiasm and skepticism: can neutral, objective criteria ever truly validate emotions?
Because What Remains of Edith Finch has managed, through its narrative and gameplay, to achieve a kind of universality while still targeting the intimate, it merits our close analysis.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
French | eBook | TBD | 2025 | 104 |
OTHER NAMES
Ludothèque 22 - What Remains of Edith Finch
Ludothèque n°22 : What Remains of Edith Finch
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Authors: #PaulineCostaPasdeloup
Publishers: #ThirdEditions (Third Editions)
Languages: #French
Format: #eBook
Accessibility: #TextToSpeech #ScreenReader #EnhancedTypesetting
Year: #Year2025
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#GiantSparrow (Giant Sparrow)
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Games:
#WhatRemainsOfEdithFinch (What Remains of Edith Finch)
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#LudothèqueCollection (Ludothèque Collection)
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