Espen Aarseth, Stephan Günzel
Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Paperback | 9783837647303 | 2019 | 316 | |
English | eBook | 9783839447307 | 2019 | 316 |
TAGS
Authors/Narrators: #BjarkeLiboriussen #DanielVella #EspenAarseth #KarlaTheilhaber #MarkJPWolf #MathiasFuchs #MichaelNitsche #NiklasSchrape #PaulMartin #SebastianDomsch #SebastianMöring #SouvikMukherjee #StephanGünzel #StephanSchwingeler #TeunDubbelman
Publishers: #Transcript (Transcript Publishing)
Languages: #English
Format: #Paperback #eBook
Accessibility: N/A
Year: #Year2020
Genres: #GameStudies
Companies:
N/A
Public Figures:
N/A
Games:
#Echochrome (Echochrome)
#Pokémon (Pokémon)
#Portal (Portal)
#Wolfenstein (Castle Wolfenstein 3D)
Misc:
#OpenSource (Open Source)
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