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MACHINIMA: FROM VIDEO GAMES TO VIDEO ART

Matteo Bittanti



 

"Machinima: From Video Games to Video Art" collects eight unpublished contributions for Italy by internationally renowned scholars on the theme of the intersection between videogames and contemporary art. Specifically, the authors examine machinima, an artistic practice that consists in the production of movies through a video game.


Since the second half of the nineties, artists and directors have dealt with this medium, giving life to an aesthetic in the balance between video art, experimental cinema and digital animation. Machinima. From video game to video art is divided into two parts. The first, Theories, offers an overview of the topic. The second, Pratiche, presents four case studies focused on the works of as many artists. The book is mainly aimed at videogame, contemporary art and new media scholars.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

Italian

Paperback

9788857542157

2017

188

OTHER NAMES

  • Machinima. Dal videogioco alla videoarte

 

TAGS


Publishers: #Mimesis (Mimesis)

Languages: #Italian

Format: #Paperback

Accessibility: N/A

Year: #Year2017

Genres: #ArtsCraftsDIY (Arts, Crafts and DIY) #GlobalPerspective


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

#Machinima (Machinima)

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