Yavuz Kerem Demirbaş
Games are everywhere, yet games are nowhere. Like decaffeinated coffee, a product that lacks the main substance that gives it its true essence, games have become something similar. Digital games are everywhere; everyone is a player, identified as a consumer, but the game we seek remains inaccessible. Like black market or smuggled goods, the game can only be reached by violating certain boundaries and through the player's own effort. To play the game by its rules, one must be willing to break the rules of other games. Homo Ludens is an endangered species, and a cry for hope is heard: Make room for play!
In our age, where digital games are spreading, and where society is being re-designed through the participatory and enjoyable productivity that games create, it is necessary to take another critical look at the concept of play and digital games. This book examines the relationship between the growing prevalence of industrialized digital games and the process of the de-gaming of life. The concept of play, playful reality, game labor, and player experience are explored in terms of where digital games can be positioned culturally, socially, and technologically. The possibilities and issues of practices discussed and implemented under the term "gamification" are also debated.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
Turkish | Paperback | 9786052473542 | 2022 | 218 |
OTHER NAMES
Make Room for Play: Critical Approaches to Digital Games
Oyuna Yer Açın: Dijital Oyunlara Eleştirel Yaklaşımlar
TAGS
Authors: #YavuzKeremDemirbaş
Publishers: #DORA (Dora Yayincilik)
Languages: #Turkish
Format: #Paperback #eBook
Accessibility: N/A
Year: #Year2017
Genres: #GameStudies
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