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MAKING GAMES FOR IMPACT

Kurt Squire



 

Designing games for learning: case studies show how to incorporate impact goals, build a team, and work with experts to create an effective game.


Digital games for learning are now commonplace, used in settings that range from K–12 education to advanced medical training. In this book, Kurt Squire examines the ways that games make an impact on learning, investigating how designers and developers incorporate authentic social impact goals, build a team, and work with experts in order to make games that are effective and marketable. Because there is no one design process for making games for impact—specific processes arise in response to local needs and conditions—Squire presents a series of case studies that range from a small, playable game created by a few programmers and an artist to a multimillion-dollar project with funders, outside experts, and external constraints.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback

9780262542173

2021

252

English

eBook

N/A

2021

252

 

TAGS


Authors/Narrators: #KurtSquire

Publishers: #MITPress (The MIT Press)

Languages: #English

Year: #Year2021

Genres: #GameDesign


Companies:

N/A


Public Figures:

N/A


Games:

#FairPlay (Fair Play)

#ProgenitorX (Progenitor X)


Misc:

N/A

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