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MENTAL HEALTH | ATMOSPHERES | VIDEO GAMES: NEW DIRECTIONS IN GAME RESEARCH II

Curtis L. Maughan, Federico Alvarez Igarzábal, Felix Zimmermann, Jimena Aguilar Rodríguez, Michael S. Debus, Miruna Vozaru, Su-Jin Song



 

Gaming has never been disconnected from reality. When we engage with ever more lavish virtual worlds, something happens to us. The game imposes itself on us and influences how we feel about it, the world, and ourselves. How do games accomplish this and to what end? The contributors explore the video game as an atmospheric medium of hitherto unimagined potential. Is the medium too powerful, too influential? A danger to our mental health or an ally through even the darkest of times? This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2019 and 2020 to provide answers to these questions.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback


9783837662641

2022

262

English

eBook


9783839462645

2022

262

 

TAGS


Publishers: #Transcript (Transcript Publishing)

Languages: #English

Accessibility: N/A

Year: #Year2022


Companies:

N/A


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N/A


Games:

N/A


Misc:

#OpenAccess (Open Access)

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