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MIXED REALITY AND GAMES

Emir Bektic, Daniela Bruns, Sonja Gabriel, Florian Kelle, Gerhard Pölsterl, Felix Schniz



 

Videogames allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in the process of occupying and utilizing the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through the lenses of game studies and pedagogy. These novel approaches invite the reader to rethink their conceptions of games and mixed reality. They are complemented with classical analyses of games and applications in educational contexts. In uniting theory and hands-on approaches, the book provides a broad spectrum that facilitates and inspires interdisciplinary thinking and work.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback


9783837653298

2020

296

English

eBook


9783839453292

2020

296

 

TAGS


Authors: #DanielaBruns #EmirBektic #FelixSchniz #FlorianKelle #GerhardPölsterl #SonjaGabriel

Publishers: #Transcript (Transcript Publishing)

Languages: #English

Format: #Paperback

Accessibility: N/A

Year: #Year2020

Genres: #GameStudies #Teaching (Ludology)


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

N/A

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