Barry Atkins
Taking its cue from practices of reading texts in literary and cultural studies, this book considers the computer game as a new and emerging mode of contemporary storytelling. In a carefully organized study, Barry Atkins discusses questions of narrative and realism in four of the most significant games of the last decade: Tomb Raider, Half-Life, Close Combat and SimCity. This is a work for both the student of contemporary culture and those game-players who are interested in how computer games tell their stories.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Hardcover | | 9780719063640 | 2003 | 176 |
English | Paperback | | 9780719063657 | 2003 | 176 |
English | eBook | | N/A | 2013 | 176 |
TAGS
Authors: #BarryAtkins
Publishers: #ManchesterUniversityPress (Manchester University Press) Languages: #English
Format: #Hardcover #Paperback #eBook
Accessibility: #EnhancedTypesetting #ScreenReader #TextToSpeech
Genres: #GameStudies
Companies:
N/A
Public Figures:
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Games:
#CloseCombat (Close Combat) #HalfLife (Half-Life) #SimCity (Sim City) #TombRaider (Tomb Raider)
Misc:
N/A
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