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MYTHOPOEIC NARRATIVE IN THE LEGEND OF ZELDA

Anthony G. Cirilla, Vincent E. Rone, Alicia Fox-Lenz, Thomas Rowland, Ethan Smile, Michael David Elam, Nathan Schmidt, Matthew Sautman, Damian Asling, Chamutal Noimann, Elliot H. Serkin, David Boffa, Gerald Farca, Victor Navarro-Remesal



 

The Legend of Zelda series is one of the most popular and recognizable examples in videogames of what Tolkien referred to as mythopoeia, or myth-making. In his essay On Fairy Stories and a short poem entitled Mythopoeia, Tolkien makes the case that the fairy tale aesthetic is simply a more intimate version of the same principle underlying the great myths: the human desire to make meaning out of the world. By using mythopoeia as a touchstone concept, the essays in this volume explore how The Legend of Zelda series turns the avatar, through which the player interacts with the in-game world, into a player-character symbiote wherein the individual both enacts and observes the process of integrating worldbuilding with storytelling. Twelve essays explore Zelda’s mythmaking from the standpoints of literary criticism, videogame theory, musicology, ecocriticism, pedagogy, and more.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover

9780367437985

2020

252

English

Paperback

9781032238517

2021

252

English

eBook

9781003005872

2020

252

 

TAGS


Publishers: #Routledge (Routledge)

Languages: #English

Accessibility: N/A


Companies:

N/A


Public Figures:

N/A


Games:

#Zelda (The Legend of Zelda, The Legend of Zelda: The Wind Waker, The Legend of Zelda: Majora's Mask, The Legend of Zelda: Ocarina of Time, The Legend of Zelda: Breath of the Wild)


Misc:

N/A

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