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NEWSGAMES: JOURNALISM AT PLAY

Ian Bogost, Simon Ferrari, Bobby Schweizer


 

How videogames offer a new way to do journalism.

Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of Newsgames propose a new way of doing good journalism: videogames.


Videogames are native to computers rather than a digitized form of prior media. Games simulate how things work by constructing interactive models; journalism as game involves more than just revisiting old forms of news production. Wired magazine's game Cutthroat Capitalism, for example, explains the economics of Somali piracy by putting the player in command of a pirate ship, offering choices for hostage negotiation strategies.


Videogames do not offer a panacea for the ills of contemporary news organizations. But if the industry embraces them as a viable method of doing journalism—not just an occasional treat for online readers—newsgames can make a valuable contribution.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover

9780262014878

2010

248

English

Paperback

9780262518079

2012

248

English

eBook

N/A

2012

248


 

TAGS


Publishers: #TheMITPress (The MIT Press)

Languages: #English

Genres: #GameStudies


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Games:

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