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(NOT) IN THE GAME: HISTORY, PARATEXTS, AND GAMES

Regina Seiwald, Edwin Vollans



 

How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game’s history. The access to this history is often granted by so-called paratexts, which are accompanying elements orbiting texts. Exploring this fully, case studies in this work move the focus of debate from the games themselves to wider, ancillary materials and ask how history is used in, and how we can use history to study games.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover


9783110737691

2023

230

English

eBook


9783110732924

2023

230

OTHER NAMES

(Not) In the Game: History, Paratexts, and Games

 

TAGS


Publishers: #DeGruyter (De Gruyter Oldenbourg)

Languages: #English

Year: #Year2023


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

#VideoGamesAndTheHumanities (Video Games and the Humanities)

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