Regina Seiwald, Edwin Vollans
How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game’s history. The access to this history is often granted by so-called paratexts, which are accompanying elements orbiting texts. Exploring this fully, case studies in this work move the focus of debate from the games themselves to wider, ancillary materials and ask how history is used in, and how we can use history to study games.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Hardcover | 9783110737691 | 2023 | 230 | |
English | eBook | 9783110732924 | 2023 | 230 |
OTHER NAMES
(Not) In the Game: History, Paratexts, and Games
TAGS
Authors: #ReginaSeiwald #EdwinVollans
Publishers: #DeGruyter (De Gruyter Oldenbourg)
Languages: #English
Format: #Hardcover #eBook
Accessibility: #EnhancedTypesetting #ScreenReader #TextToSpeech
Year: #Year2023
Genres: #GameStudies #WorldHistory
Companies:
N/A
Public Figures:
N/A
Games:
N/A
Misc:
#VideoGamesAndTheHumanities (Video Games and the Humanities)
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