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PARALLEL WORLDS: RETHINKING INTERACTIVITY IN VIDEO GAMES

Enzo D'Armenio



 

Launched in 2002, the Ludologica Collection examines the most important video games of all time. Each volume is dedicated to a key theme or a seminal title. The discussed texts are placed within the production of the game designer and the genre of development and are analyzed in depth. From Will Wright to Shigeru Miyamoto, from Hideo Kojima to Richard Garriott, Ludologica thus creates an original mosaic of aesthetics, genres, and autonomous intentions with few comparisons in the current publishing landscape. The collection offers a new way to look at video games with an approach that is both accessible and stimulating. Among the authors are prominent figures from specialized criticism, university professors from prestigious institutions, and enthusiasts.


"Parallel Worlds: Rethinking Interactivity in Video Games" presents a critical reformulation of how the medium operates. Instead of considering interactivity a redundant concept, it provides a dual specification: on one hand, interactivity in its completeness, signifying the general capacity for communication, which is common to all forms of expression. On the other hand, interactivity as the formal structuring of the video game text, ensuring its uniqueness, reimagined in terms of a predominant motor component. This leads to the development of semiotic concepts of kinetic enunciation and spatial narration, which are valuable for both a general understanding of the medium and innovative tools for analysis.


Each of the five chapters focuses on a specific theoretical aspect but unfolds with semiotic interpretations of representative video games, including titles like Ico, Red Dead Redemption, and BioShock Infinite in relation to spatiality; Deus Ex: Human Revolution, Resident Evil 2, and the Super Mario series concerning the body; Portal, Portal 2, and Shadow of the Colossus addressing the kinetic component. The result is an intriguing methodological inversion, one that does not pre-establish the medium's characteristics but endeavors to let video games express something about themselves.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

Italian

Paperback

9788840017273

2014

240

OTHER NAMES

  • Mondi paralleli. Ripensare l'interattività nei videogiochi

 

TAGS


Authors: #EnzoDArmenio

Publishers: #EdizioniUnicopli (Edizioni Unicopli)

Languages: #Italian

Format: #Paperback

Accessibility: N/A

Year: #Year2014


Companies:

N/A


Public Figures:

N/A


Games:

#Bioshock (Bioshock)

#DeusEx (Deus Ex: Human Revolution)

#Ico (Ico)

#Mario (Super Mario)

#Portal (Portal, Portal 2)

#RedDead (Red Dead Redemption)

#ResidenEvil (Resident Evil 2)

#ShadowOfTheColossus (Shadow of the Colossus)


Misc:

#Ludologica (Ludologica #23)

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