Gudrun Werdenich
Video Games exert a significant influence on (South) Korean culture, society, and economy. Online games are not only responsible for a substantial portion of the entertainment industry's revenue – they have also established a long-standing sport that still resides in the social shadows in Europe: e-sports, the competitive playing of video games. Korean professional gamers are celebrated by their fans like pop stars, earning six-figure dollar amounts per year in some cases. They not only enjoy recognition from their followers but also garner support from politics and major corporations.
This volume delves into the question of why and how electronic sports achieved such an exceptional global status in Korea. What are the historical and economic circumstances? What role does the "Korean Wave" play? What contribution do internet cafes, known as "PC bang," make?
The answer unfolds as a potpourri of diverse aspects, where import restrictions play a role alongside the World Cyber Games and the Korea e-Sports Association.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
German | Hardcover | 1st Edition | 9783940317742 | 2010 | 134 |
German | Paperback | 2nd Edition | 9783864881077 | 2016 | 134 |
OTHER NAMES
PC bang, E-Sport und der Zauber von StarCraft: Koreas einzigartige Rolle in der Welt des elektronischen Sports
TAGS
Authors: #GudrunWerdenich
Publishers: #VerlagWernerHülsbusch (Verlag Werner Hülsbusch)
Languages: #German
Format: #Hardcover
Accessibility: N/A
Year: #Year2016
Genres: #Esports #GameStudies #GlobalPerspective
Companies:
N/A
Public Figures:
N/A
Games:
N/A
Misc:
#VWHGameStudies (VWH Game Studies)
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