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PLAY MONEY: OR, HOW I QUIT MY DAY JOB AND MADE MILLIONS TRADING VIRTUAL LOOT

Julian Dibbell



 

Play Money explores a remarkable new phenomenon that's just beginning to enter public consciousness: MMORPGs, or Massively MultiPlayer Online Role-Playing Games, in which hundreds of thousands of players operate fantasy characters in virtual environments the size of continents. With city-sized populations of nearly full-time players, these games generate their own cultures, governments, and social systems and, inevitably, their own economies, which spill over into the real world. The desire for virtual goods -- magic swords, enchanted breastplates, and special, hard-to-get elixirs -- has spawned a cottage industry of "virtual loot farmers": People who play the games just to obtain fantasy goods that they can sell in the real world. The best loot farmers can make between six figures a year and six figures a month. Play Money is an extended walk on the weird side: a vivid snapshot of a subculture whose denizens were once the stuff of mere sociological spectacle but now -- with computer gaming poised to eclipse all other entertainments in dollar volume, and with the lines between play and work, virtual and real increasingly blurred -- look more and more like the future.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback

9780465015368

2007

336

English

Hardcover

9780465015351

2006

336

English

eBook

N/A

2007

336

AUDIOBOOK DETAILS

LANGUAGE

LENGTH

VERSION

NARRATORS

YEAR

English

8.25 hours

Unabridged

Grover Gardner

2007


 

TAGS


Authors/Narrators: #JulianDibbell #GroverGardner

Publishers: #BasicBooks (Basic Books) #GildanMediaLLC (Gildan Media, LLC)

Languages: #English


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

#MMO (Massively Multiplayer Online) #OffIndustryApplication (Off-Industry Application)

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