Julian Dibbell
Play Money explores a remarkable new phenomenon that's just beginning to enter public consciousness: MMORPGs, or Massively MultiPlayer Online Role-Playing Games, in which hundreds of thousands of players operate fantasy characters in virtual environments the size of continents. With city-sized populations of nearly full-time players, these games generate their own cultures, governments, and social systems and, inevitably, their own economies, which spill over into the real world. The desire for virtual goods -- magic swords, enchanted breastplates, and special, hard-to-get elixirs -- has spawned a cottage industry of "virtual loot farmers": People who play the games just to obtain fantasy goods that they can sell in the real world. The best loot farmers can make between six figures a year and six figures a month. Play Money is an extended walk on the weird side: a vivid snapshot of a subculture whose denizens were once the stuff of mere sociological spectacle but now -- with computer gaming poised to eclipse all other entertainments in dollar volume, and with the lines between play and work, virtual and real increasingly blurred -- look more and more like the future.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Paperback | | 9780465015368 | 2007 | 336 |
English | Hardcover | | 9780465015351 | 2006 | 336 |
English | eBook | | N/A | 2007 | 336 |
AUDIOBOOK DETAILS
LANGUAGE | LENGTH | VERSION | NARRATORS | YEAR |
English | 8.25 hours | Unabridged | Grover Gardner | 2007 |
TAGS
Authors/Narrators: #JulianDibbell #GroverGardner
Publishers: #BasicBooks (Basic Books) #GildanMediaLLC (Gildan Media, LLC)
Languages: #English
Format: #Audiobook #eBook #Hardcover #Paperback
Accessibility: #EnhancedTypesetting #ScreenReader #TextToSpeech
Genres: #Business #GameStudies
Companies:
N/A
Public Figures:
N/A
Games:
N/A
Misc:
#MMO (Massively Multiplayer Online) #OffIndustryApplication (Off-Industry Application)
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