Carlo Cuomo, Francesco Toniolo, Lorena Rao, Luca Papale, Mario Petillo
Playing Emotions is a collaborative book on emotions, on how they are narrated in video games, and on how they are experienced by players: not only as feedback to the gaming act but also as a theme, mechanic, or characteristic of the gaming universe that stages them, uses them for engagement purposes, and expresses them in all their forms through characters, settings, music, and aesthetics.
This collection includes unpublished contributions from journalists, scholars, YouTubers, and video game developers, aiming to provide the reader with diverse perspectives and approaches, thus shaping a broad reflection and addressing the ever-growing need to understand the influence of video games on an individual's emotional sphere. The book is aimed at female gamers, male gamers, and, in general, all those fascinated by the most widespread and fundamental emotional component of video game works.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
Italian | Paperback | | 9788832118612 | 2021 | 200 |
OTHER NAMES
EMOZIONI DA GIOCARE
TAGS
Publishers: #Poliniani (Poliniani)
Languages: #Italian
Format: #Paperback
Accessibility: N/A
Year: #Year2021
Genres: #GameStudies
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