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PLAYING IN-BETWEEN: INTERMEDIAL ASPECTS OF CONTEMPORARY COMPUTER GAME PRACTICE

Ann-Marie Letourneur, Bernhard Runzheimer, Daniel Heck, Felix Liedel, Kevin Pauliks, Sabrina Strecker, Sebastian Standke, Thomas Bendels



 

The media of literature, film, television, and computer games have long been interacting with each other in various ways. They contain themselves, intertwine, reference one another, and blend together.


Amidst these numerous intersections of media, between the concrete practices of players and scholarly methods, between everyday life and theory, Playing in-between takes its place.


Working closely with the material, the individual contributions in this anthology examine processes of intermedial references, transmedial narratives, and crossmedial connections. The exploration of these diverse relationships opens up new perspectives and research approaches: What forms do the interactions between literature, film, television, and the comparatively young medium of computer games take? And to what extent do they create new spaces for interpretation in terms of aesthetic couplings and ruptures, as well as narrative patterns?


The goal of this book is thus to investigate computer games from multifaceted aspects of intermediality, referencing various media. This aims to contribute to the discourse on the heterogeneous phenomenon of intermediality, highlighting the interactions between old and new media and seeking to uncover their particularities, qualities, weaknesses, and strengths.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

German

Hardcover


9783864880919

2016

218

OTHER NAMES

  • Playing in-between: Intermediale Aspekte zeitgenössischer Computerspielpraxis

 

TAGS


Publishers: #VerlagWernerHülsbusch (Verlag Werner Hülsbusch)

Languages: #German

Format: #Hardcover

Accessibility: N/A

Year: #Year2016

Genres: #GameStudies


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

#VWHGameStudies (VWH Game Studies)

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