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PLAYING TO WIN: SPORTS, VIDEO GAMES, AND THE CULTURE OF PLAY

Andrew Baerg, Cory Hillman, David J. Leonard, Gerald Voorhees, Ian Summers, Luke Howie, Meredith M. Bagley, Michael L. Butterworth, Michael Z. Newman, Perri Campbell, Renne M. Powers, Robert Alan Brookey, Sarah Ullrich-French, Steven Conway, Thomas George Power, Thomas P. Oates



 

In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of the same fan experience. Editors Robert Alan Brookey and Thomas P. Oates trace this development back to the unexpected success of Atari's Pong in the 1970s, which provoked a flood of sport simulation games that have had an impact on every sector of the electronic game market. From golf to football, basketball to step aerobics, electronic sports games are as familiar in the American household as the televised sporting events they simulate. This book explores the points of convergence at which gaming and sports culture merge.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback


9780253015020

2015

252

English

Hardcover


9780253014993

2015

252

English

eBook


N/A

2015

252

 

TAGS


Publishers: #IndianaUniversityPress (Indiana University Press)

Languages: #English

Accessibility: N/A

Year: #Year2015


Companies:

N/A


Public Figures:

N/A


Games:

#FIFA (FIFA World Cup 2010)

#Madden (Madden series)

#NCAAFootball (NCAA Football)


Misc:

N/A

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