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PLAYING WITH RELIGION IN DIGITAL GAMES

Oliver Steffen, Peter F. Likarish, Brenda S. Gardemour Walter, Nathan Abrams, Xenia Zeiler, Jason Anthony, Vit Sisler, Michael Waltemathe, Kevin Schut, Shanny Luft, Rachel Wagner, Rabis Gregory, Heidi A. Campbell, Gregory P. Grieve



 

Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback

9780253012531

2014

301

English

Hardcover

9780253012449

2014

304

English

eBook

N/A

2014

304

 

TAGS


Publishers: #IndianaUniversityPress (Indiana University Press)

Languages: #English

Year: #Year2014


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Games:

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