Jesús Relinque Pérez 'Pedja', José María Maestre Torreblanca
Programming consists of giving orders to a machine so that it executes them automatically. It only requires speaking a language that the machine understands: a programming language. With the appropriate tools, it is enough to write a few dozen words for our wishes to come to life in the circuits of a computer.
Is magic. And it is available to anyone who is willing to invest a few hours of their time in these pages.
The programming language that the user will learn with this book is C, the classic par excellence. If the music of the Beatles or the Rolling Stones were converted into code, it would be in C, no doubt. Unlike other texts, this one has opted for video game programming as the main vehicle for learning. What better way to learn than with examples inspired by classics like Sinking the Fleet, Trivial Pursuit, Monkey Island or Angry Birds?
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
Spanish | Paperback | 9788428337274 | 2017 | 180 |
OTHER NAMES
A programar se aprende jugando
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Publishers: #Paraninfo (Paraninfo)
Languages: #Spanish
Format: #Paperback
Accessibility: N/A
Year: #Year2017
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