Luca Argenton, Stefano Triberti
Is it true that players can become violent? How can a video game impact cognitive and emotional processes? Does virtuality only alienate us from reality, or, on the contrary, can it help us face the challenges presented in the real world?
This book aims to provide answers to these and other questions. Phenomena related to identity, technology-mediated actions, sensations associated with "immersion" in virtual environments, emotions, and cognitive processes are explored within the context of video games. It bridges the experiences of gamers with scientific knowledge in the field of psychology. Through critical and systematic analysis, the focus is placed on the pathological aspects and the dangers commonly associated with video games.
The goal is to provide gamers, specialists, and the curious with a straightforward, versatile tool that takes into account the complexity of the gaming sphere. The volume is complemented by interviews with some of the leading experts on the topics covered.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
Italian | Paperback | 9788838787034 | 2013 | 208 | |
Italian | eBook | N/A | 2013 | 208 |
OTHER NAMES
Psychology of Video Games: How Virtual Worlds Influence the Mind and Behavior
Psicologia dei videogiochi. Come i mondi virtuali influenzano mente e comportamento
TAGS
Authors: #LucaArgenton #StefanoTriberti
Publishers: #Apogeo (Apogeo Education)
Languages: #Italian
Format: #Paperback #eBook
Accessibility: #TextToSpeech #ScreenReader #EnhancedTypesetting
Year: #Year2013
Genres: #GameStudies #Psychology
Companies:
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Games:
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