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REVERSE DESIGN: FINAL FANTASY VI

Patrick Holleman



 

The Reverse Design series looks at all of the design decisions that went into classic video games. This is the first installment in the Reverse Design series, looking at Final Fantasy VI. Written in a readable format, it is broken down into six sections examining some of the most important topics to the game:

  1. How narrative elements, specifically the design of the fourteen player-characters, was the critical constraint which shaped the game’s production

  2. How the game broke with numerous RPG traditions in order to focus on plot and characterization, while still maintaining mechanical depth

  3. How the systems were designed to allow the player to use any combination of characters with equal levels of success

Key Features

  • Comprehensive definitions of key concepts and terms, introducing the reader to the basic knowledge about the study of RPG design

  • Summary of historical context of Final Fantasy VI how it came to be, how it diverges sharply from the class-based design ideas of older RPGs, and what systems in uses to replace those old ideas

  • Extensive collections of data and data visualizations explaining how Final Fantasy VI’s systems work, how those systems evolve across the course of the game, and how the overall game systems were designed to be balanced easily

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover


9781138324817

2018

68

English

Paperback

9781138323964

2018

68

English

eBook

N/A

2018

68

 

TAGS


Publishers: #CRCPress (CRC Press)

Languages: #English

Year: #Year2018


Companies:

#SquareEnix (Squaresoft, Square Enix)


Public Figures:

N/A


Games:

#FinalFantasy (#FinalFantasyVI [Final Fantasy 6, FF6, FFVI, Final Fantasy VI])


Misc:

#ReverseDesign (Reverse Design)



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