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REVERSE DESIGN: FINAL FANTASY VII

Patrick Holleman



 

The Reverse Design series looks at all of the design decisions that went into classic video games. This is the fifth installment in the Reverse Design series, looking at Final Fantasy VII. Written in a readable format, it is broken down into eight sections examining some of the most important topics to the game:

  1. How latter-day critics have misunderstood the artistic goals of Final Fantasy VII

  2. How RPG history began to diverge significantly after 1981, allowing for the creation of specialized RPGs like Rogue, Pokemon, and especially Final Fantasy VII

  3. How Final Fantasy VII does not abandon complexity in its systems, but simply moves that complexity to the endgame to aid the narrative elements of the game

Key Features

  • Comprehensive definitions of key concepts and terms, introducing the reader to the basic knowledge about the study of RPG design

  • Summary of historical context of Final Fantasy VII going all the way back to Dungeons & Dragons

  • Extensive collections of data and data visualizations explaining how Final Fantasy VII’s systems work, how they are organized to prioritize exploration, and how they interlock in a positive feedback loop that peaks at the end of the game

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover


9781138324770

2018

168

English

Paperback

9781138324107

2018

168

English

eBook

N/A

2018

168

 

TAGS


Publishers: #CRCPress (CRC Press)

Languages: #English

Accessibility: N/A

Year: #Year2018


Companies:

#SquareEnix (Squaresoft, Square Enix)


Public Figures:

N/A


Games:

#FinalFantasy (#FinalFantasyVII [Final Fantasy 7, FF7, FFVII, Final Fantasy VII)


Misc:

#ReverseDesign (Reverse Design)



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