top of page
VGL_Banner_wLogo.png

SCREEN IMAGES: IN-GAME PHOTOGRAPHY, SCREENSHOT, SCREENCAST

Alan Butler, Azahara Cerezo, Birgit Schneider, Cindy Poremba, COLL.EO, Friedrich Tietjen, Emily Wick, Gareth Damian Martin, Jacob Gaboury, Jan Distelmeyer, Joanna Zylinska, Julia Eckel, Katrina Sluis, Kent Sheely, Marco de Mutiis, Michael Schäfer, Natalie Maximova, Paul Frosh, Roc Herms, Rowan Lear, Sebastian Möring, Stephan Günzel, Till Rückwart, Winfried Gerling, Winnie Soon



 

This volume examines historical and contemporary image practices and phenomena, including screenshots, screen photography, screencasts and in-game photography.


The individual chapters pose questions relating to the status, ontology and aesthetics of such practices and phenomena and also analyse their cultural and artistic significance. Artistic works explore these questions in the form of various image practices. The authors and artists investigate the potential for a new area of research at the intersection of a range of disciplines, such as media studies, media aesthetics, media history, image studies, photography theory, game studies, media art and game art.


As one of the first publications to address these phenomena, this book speaks to a varied audience in the realms of media studies, game studies and cultural studies as well as to members of the general public interested in historical and contemporary practices associated with visual and digital media.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback


9783865995353

2023

376

 

TAGS


Languages: #English

Format: #Paperback

Accessibility: N/A

Year: #Year2023

Genres: #GameStudies


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

#OpenSource (Open Source)

#PhotoMode (Photo Mode)


Comments


bottom of page